#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int32_t APS5_VABI sceAudioPropagationRoomCreate(AudioPropagationHandle system_handle, AudioPropagationHandle* out_room_handle) { (void)system_handle; (void)out_room_handle; NotImplemented_nid_no_patch(__func__); return 0; } int32_t APS5_VABI sceAudioPropagationSystemCreate(const void* options, AudioPropagationSystemMemory* memory, AudioPropagationHandle* out_system_handle) { (void)options; (void)memory; (void)out_system_handle; NotImplemented_nid_no_patch(__func__); return 0; } int32_t APS5_VABI sceAudioPropagationSystemGetRays(AudioPropagationHandle system_handle, void* rays, uint32_t* num_rays) { (void)system_handle; (void)rays; (void)num_rays; NotImplemented_nid_no_patch(__func__); return 0; } int32_t APS5_VABI sceAudioPropagationSystemQueryMemory(const void* options, AudioPropagationSystemMemory* out_memory) { (void)options; (void)out_memory; NotImplemented_nid_no_patch(__func__); return 0; } int32_t APS5_VABI sceAudioPropagationSystemRegisterMaterial(AudioPropagationHandle system_handle, const void* material, AudioPropagationHandle* out_material_handle) { (void)system_handle; (void)material; (void)out_material_handle; NotImplemented_nid_no_patch(__func__); return 0; } int32_t APS5_VABI sceAudioPropagationSystemSetAttributes(AudioPropagationHandle system_handle, const void* attributes, uint32_t num_attributes) { (void)system_handle; (void)attributes; (void)num_attributes; NotImplemented_nid_no_patch(__func__); return 0; } }