#include #include #include "SceTypes.hpp" extern "C" { int sceNetCtlCheckCallback(void) { return 0; } int sceNetCtlGetInfo(int code, NetCtlInfo* info) { (void)code; (void)info; return 0; } int sceNetCtlGetNatInfo(NetCtlNatInfo* nat_info) { (void)nat_info; return 0; } int sceNetCtlGetResult(int event_type, int* error_code) { (void)event_type; (void)error_code; return 0; } int sceNetCtlGetState(int* state) { (void)state; return 0; } int sceNetCtlGetStateV6(int* state) { (void)state; return 0; } int sceNetCtlInit(void) { return 0; } int sceNetCtlRegisterCallback(NetCtlCallback func, void* arg, int* cid) { (void)func; (void)arg; (void)cid; return 0; } void sceNetCtlTerm(void) { } int sceNetCtlUnregisterCallback(int cid) { (void)cid; return 0; } }