#include #include #include "SceTypes.hpp" extern "C" { int RemotePlayGetConnectionStatus(int user_id, int* status) { (void)user_id; (void)status; return 0; } int ShareGetCurrentStatus(uint32_t feature_flag, ShareCurrentStatus* status) { (void)feature_flag; (void)status; return 0; } int ShareInitialize(size_t heap_size, int thread_priority, uint64_t affinity_mask) { (void)heap_size; (void)thread_priority; (void)affinity_mask; return 0; } int ShareTerminate(void) { return 0; } }