#include #include #include "SceTypes.hpp" extern "C" { int sceAudioOut2ContextAdvance(AudioOut2ContextHandle ctx) { (void)ctx; return 0; } int sceAudioOut2ContextCreate(const AudioOut2ContextParam* params, void* buffer, size_t buffer_size, AudioOut2ContextHandle* ctx) { (void)params; (void)buffer; (void)buffer_size; (void)ctx; return 0; } int sceAudioOut2ContextDestroy(AudioOut2ContextHandle ctx) { (void)ctx; return 0; } int sceAudioOut2ContextGetQueueLevel(AudioOut2ContextHandle ctx, uint32_t* queue_level, uint32_t* available_queues) { (void)ctx; (void)queue_level; (void)available_queues; return 0; } int sceAudioOut2ContextPush(AudioOut2ContextHandle ctx, uint32_t blocking) { (void)ctx; (void)blocking; return 0; } int sceAudioOut2ContextQueryMemory(const AudioOut2ContextParam* params, size_t* memory_size) { (void)params; (void)memory_size; return 0; } int sceAudioOut2ContextResetParam(AudioOut2ContextParam* params) { (void)params; return 0; } int sceAudioOut2ContextSetAttributes(AudioOut2ContextHandle ctx, const AudioOut2Attribute* attributes, uint32_t num) { (void)ctx; (void)attributes; (void)num; return 0; } int sceAudioOut2GetSpeakerArrayAmbisonicsCoefficients(AudioOut2SpeakerArrayHandle handle, uint32_t ambisonics_channel, float* coefficients, uint32_t num_coefficients) { (void)handle; (void)ambisonics_channel; (void)coefficients; (void)num_coefficients; return 0; } int sceAudioOut2GetSpeakerArrayCoefficients(AudioOut2SpeakerArrayHandle handle, AudioOut2Position pos, float spread, float* coefficients, uint32_t num_coefficients, uint8_t height_aware, float downmix_spread_radius) { (void)handle; (void)pos; (void)spread; (void)coefficients; (void)num_coefficients; (void)height_aware; (void)downmix_spread_radius; return 0; } size_t sceAudioOut2GetSpeakerArrayMemorySize(uint32_t num_speakers, uint8_t is_3d, uint8_t is_ambisonics) { (void)num_speakers; (void)is_3d; (void)is_ambisonics; return 0; } int sceAudioOut2GetSpeakerInfo(AudioOut2SpeakerInfo* info, uint32_t flags) { (void)info; (void)flags; return 0; } int sceAudioOut2GetSystemState(AudioOut2SystemState* state) { (void)state; return 0; } int sceAudioOut2Initialize(void) { return 0; } int sceAudioOut2MasteringGetState(AudioOut2MasteringStatesHeader* state, uint32_t output, AudioOut2UserHandle user) { (void)state; (void)output; (void)user; return 0; } int sceAudioOut2MasteringInit(uint32_t flags) { (void)flags; return 0; } int sceAudioOut2MasteringSetParam(const AudioOut2MasteringParamsHeader* param, uint32_t output, uint32_t flags) { (void)param; (void)output; (void)flags; return 0; } int sceAudioOut2MasteringTerm(void) { return 0; } int sceAudioOut2PortCreate(AudioOut2ContextHandle ctx, const AudioOut2PortParam* params, AudioOut2PortHandle* port) { (void)ctx; (void)params; (void)port; return 0; } int sceAudioOut2PortDestroy(AudioOut2PortHandle port) { (void)port; return 0; } int sceAudioOut2PortGetState(AudioOut2PortHandle port, AudioOut2PortState* state) { (void)port; (void)state; return 0; } int sceAudioOut2PortSetAttributes(AudioOut2PortHandle port, const AudioOut2Attribute* attributes, uint32_t num) { (void)port; (void)attributes; (void)num; return 0; } int sceAudioOut2SetSystemDebugState(const AudioOut2SystemDebugStateParam* param) { (void)param; return 0; } int sceAudioOut2SpeakerArrayCreate(AudioOut2SpeakerArrayHandle* handle, const void* vbap_params, const void* ambi_params) { (void)handle; (void)vbap_params; (void)ambi_params; return 0; } int sceAudioOut2SpeakerArrayDestroy(AudioOut2SpeakerArrayHandle handle) { (void)handle; return 0; } int sceAudioOut2UserCreate(uint32_t user_id, AudioOut2UserHandle* handle) { (void)user_id; (void)handle; return 0; } int sceAudioOut2UserDestroy(AudioOut2UserHandle handle) { (void)handle; return 0; } int sceAudioOutClose(int handle) { (void)handle; return 0; } int sceAudioOutGetPortState(int handle, AudioOutPortState* state) { (void)handle; (void)state; return 0; } int sceAudioOutInit(void) { return 0; } int sceAudioOutOpen(int user_id, int type, int index, uint32_t len, uint32_t freq, uint32_t param) { (void)user_id; (void)type; (void)index; (void)len; (void)freq; (void)param; return 0; } int sceAudioOutOutput(int handle, const void* ptr) { (void)handle; (void)ptr; return 0; } int sceAudioOutOutputs(AudioOutOutputParam* param, uint32_t num) { (void)param; (void)num; return 0; } int sceAudioOutSetVolume(int handle, uint32_t flag, int* vol) { (void)handle; (void)flag; (void)vol; return 0; } }