#include #include #include "SceTypes.hpp" extern "C" { int sceGameUpdateAbortRequest(int request_id) { (void)request_id; return 0; } int sceGameUpdateCheck(int request_id, const GameUpdateCheckParam* param, GameUpdateCheckResult* result) { (void)request_id; (void)param; (void)result; return 0; } int sceGameUpdateCreateRequest(void) { return 0; } int sceGameUpdateDeleteRequest(int request_id) { (void)request_id; return 0; } int sceGameUpdateGetAddcontLatestVersion(uint32_t service_label, const void* entitlement_label, GameUpdateAddcontVersionInfo* info) { (void)service_label; (void)entitlement_label; (void)info; return 0; } int sceGameUpdateInitialize(void) { return 0; } int sceGameUpdateTerminate(void) { return 0; } }