#include #include #include "SceTypes.hpp" extern "C" { int sceKeyboardClose(int32_t handle) { (void)handle; return 0; } int sceKeyboardGetKey2Char(int32_t handle, int32_t arrange, uint32_t led, uint32_t modifier_key, uint16_t key_code, KeyboardCharData* char_data) { (void)handle; (void)arrange; (void)led; (void)modifier_key; (void)key_code; (void)char_data; return 0; } int sceKeyboardInit(void) { return 0; } int sceKeyboardOpen(int user_id, int32_t type, int32_t index, const void* param) { (void)user_id; (void)type; (void)index; (void)param; return 0; } int sceKeyboardRead(int32_t handle, KeyboardData* data, int32_t num) { (void)handle; (void)data; (void)num; return 0; } int sceKeyboardReadState(int32_t handle, KeyboardData* data) { (void)handle; (void)data; return 0; } }