#include #include #include "SceTypes.hpp" extern "C" { int sceNetAccept(int s, void* addr, uint32_t* addrlen) { (void)s; (void)addr; (void)addrlen; return 0; } int sceNetBind(int s, const void* addr, uint32_t addrlen) { (void)s; (void)addr; (void)addrlen; return 0; } int sceNetEpollControl(int eid, int op, int id, const NetEpollEvent* event) { (void)eid; (void)op; (void)id; (void)event; return 0; } int sceNetEpollCreate(const char* name, int flags) { (void)name; (void)flags; return 0; } int sceNetEpollDestroy(int eid) { (void)eid; return 0; } int sceNetEpollWait(int eid, NetEpollEvent* events, int maxevents, int timeout) { (void)eid; (void)events; (void)maxevents; (void)timeout; return 0; } int sceNetEtherNtostr(const NetEtherAddr* n, char* str, size_t len) { (void)n; (void)str; (void)len; return 0; } int sceNetGetMacAddress(NetEtherAddr* addr, int flags) { (void)addr; (void)flags; return 0; } int sceNetGetSockInfo(int s, void* info, int n, int flags) { (void)s; (void)info; (void)n; (void)flags; return 0; } int sceNetGetsockname(int s, void* addr, uint32_t* addrlen) { (void)s; (void)addr; (void)addrlen; return 0; } uint32_t sceNetHtonl(uint32_t host32) { (void)host32; return 0; } uint16_t sceNetHtons(uint16_t host16) { (void)host16; return 0; } const char* sceNetInetNtop(int af, const void* src, char* dst, uint32_t size) { (void)af; (void)src; (void)dst; (void)size; return nullptr; } int sceNetInetPton(int af, const char* src, void* dst) { (void)af; (void)src; (void)dst; return 0; } int sceNetInit(void) { return 0; } int sceNetListen(int s, int backlog) { (void)s; (void)backlog; return 0; } uint32_t sceNetNtohl(uint32_t net32) { (void)net32; return 0; } uint16_t sceNetNtohs(uint16_t net16) { (void)net16; return 0; } int sceNetPoolCreate(const char* name, int size, int flags) { (void)name; (void)size; (void)flags; return 0; } int sceNetPoolDestroy(int memid) { (void)memid; return 0; } int sceNetResolverCreate(const char* name, int memid, int flags) { (void)name; (void)memid; (void)flags; return 0; } int sceNetResolverStartNtoa(int rid, const char* hostname, void* addr, int timeout, int retry, int flags) { (void)rid; (void)hostname; (void)addr; (void)timeout; (void)retry; (void)flags; return 0; } int sceNetSetsockopt(int s, int level, int optname, const void* optval, uint32_t optlen) { (void)s; (void)level; (void)optname; (void)optval; (void)optlen; return 0; } int sceNetShutdown(int s, int how) { (void)s; (void)how; return 0; } int sceNetSocket(const char* name, int family, int type, int protocol) { (void)name; (void)family; (void)type; (void)protocol; return 0; } int sceNetSocketClose(int s) { (void)s; return 0; } }