#include #include #include "SceTypes.hpp" extern "C" { int sceUserServiceGetAccessibilityChatTranscription(int user_id, int32_t* chat_transcription) { (void)user_id; (void)chat_transcription; return 0; } int sceUserServiceGetAccessibilityPressAndHoldDelay(int user_id, int32_t* press_and_hold_delay) { (void)user_id; (void)press_and_hold_delay; return 0; } int sceUserServiceGetAccessibilityTriggerEffect(int user_id, int32_t* trigger_effect) { (void)user_id; (void)trigger_effect; return 0; } int sceUserServiceGetAccessibilityVibration(int user_id, int32_t* vibration) { (void)user_id; (void)vibration; return 0; } int sceUserServiceGetAccessibilityZoomEnabled(int user_id, int32_t* zoom_enabled) { (void)user_id; (void)zoom_enabled; return 0; } int sceUserServiceGetAgeLevel(int user_id, uint32_t* age_level) { (void)user_id; (void)age_level; return 0; } int sceUserServiceGetEvent(SceUserServiceEvent* event) { (void)event; return 0; } int sceUserServiceGetGamePresets(int user_id, UserServiceGamePresets* presets) { (void)user_id; (void)presets; return 0; } int sceUserServiceGetInitialUser(int* user_id) { (void)user_id; return 0; } int sceUserServiceGetLoginUserIdList(UserServiceLoginUserIdList* user_id_list) { (void)user_id_list; return 0; } int sceUserServiceGetUserName(int user_id, char* name, size_t size) { (void)user_id; (void)name; (void)size; return 0; } int sceUserServiceGetUserNumber(int user_id, int32_t* number) { (void)user_id; (void)number; return 0; } int sceUserServiceInitialize(const void* params) { (void)params; return 0; } int sceUserServiceInitialize2(void) { return 0; } }