#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" #include "prx/libc/include/HeapDiagnostics.hpp" uint32_t Need_sceLibc = 1; extern "C" { int APS5_VABI _ZSt13_Execute_onceRSt9once_flagPFiPvS1_PS1_ES1__nid_postfix(int*, int (APS5_VABI *)(void*, void*, void**), void*); int APS5_VABI std_execute_once_nid_postfix(int* flag, int (APS5_VABI *func)(void*, void*, void**), void* arg) { return _ZSt13_Execute_onceRSt9once_flagPFiPvS1_PS1_ES1__nid_postfix(flag, func, arg); } void APS5_VABI LibcHeapGetTraceInfo_nid_postfix(LibcHeapInfo* info) { LibcHeapTraceInfo_nid_no_patch(info); } // Dead import of Cyberpunk 2077 (PPSA04029): no call sites, but the // Windows loader resolves imports strictly, so it must be present. int APS5_VABI _ZSt14_Atomic_assertPKcS0__nid_postfix() { NotImplemented_nid_no_patch(__func__); return 0; } APS5_EXPORT("H+8UBOwfScI", libcCyberUnknown08); std::uint64_t APS5_VABI libcCyberUnknown08(void) { NotImplemented_nid_no_patch("H+8UBOwfScI"); return 0; } APS5_EXPORT("H2e8t5ScQGc", libc___cxa_finalize); void APS5_VABI libc___cxa_finalize(void* dsoHandle) { CxaFinalize_nid_no_patch(dsoHandle); } }