#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int APS5_VABI sceGameLiveStreamingInitialize(size_t heap_size) { (void)heap_size; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameLiveStreamingTerminate(void) { NotImplemented_nid_no_patch(__func__); return 0; } }