#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int APS5_VABI sceRemoteplayGetConnectionStatus(int user_id, int* status) { (void)user_id; (void)status; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayInitialize(void* heap, size_t heap_size) { (void)heap; (void)heap_size; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayTerminate(void) { NotImplemented_nid_no_patch(__func__); return 0; } }