#include "BdaAbi.hpp" #include "Recompiler.hpp" #include #include #include #include #include #include namespace { using namespace ShaderRecompiler; alignas(256) std::array Output{}; alignas(256) std::array Texture{}; alignas(256) constexpr std::array Code{ 0x7e080218u, 0x343c0885u, 0x4a3c3d00u, 0x34063c84u, 0x2c3e3c87u, 0x363c3cffu, 0x0000007fu, 0x7e140280u, 0x7e160280u, 0x7e180280u, 0x7e1a0280u, 0xf0001f08u, 0x00010a1eu, 0xbf8c3f70u, 0xe0781000u, 0x80000a03u, 0xbf810000u, }; void CheckImage(std::uint32_t version) { const auto outputAddress = reinterpret_cast(Output.data()); const auto textureAddress = reinterpret_cast(Texture.data()); const std::array buffer{ static_cast(outputAddress), static_cast((outputAddress >> 32u) & 0xffffu), static_cast(Output.size() * 4u), 0x31016facu, }; const std::array image{ static_cast(textureAddress >> 8u), static_cast((textureAddress >> 40u) & 0xffu) | (6u << 20u) | (3u << 30u), 31u | (127u << 14u), 0x24cu | (9u << 28u), 0u, 0u, 0u, 0u, }; const std::array sampler{0x92u, 0x00fff000u, 0u, 0u}; std::array userData{}; std::copy(buffer.begin(), buffer.end(), userData.begin()); std::copy(image.begin(), image.end(), userData.begin() + 4); std::copy(sampler.begin(), sampler.end(), userData.begin() + 12); const std::array memory{{{reinterpret_cast(Code.data()), std::as_bytes(std::span(Code))}}}; const std::array capabilities{ spv::CapabilityShader, spv::CapabilityInt64, spv::CapabilityPhysicalStorageBufferAddresses, spv::CapabilityGroupNonUniform, spv::CapabilityGroupNonUniformBallot, spv::CapabilityGroupNonUniformShuffle, spv::CapabilityImageQuery, spv::CapabilityStorageImageExtendedFormats, spv::CapabilityStorageImageReadWithoutFormat, spv::CapabilityStorageImageWriteWithoutFormat, spv::CapabilitySampled1D, spv::CapabilityImage1D, spv::CapabilitySampledBuffer, spv::CapabilityImageBuffer, spv::CapabilityFloat16, }; const std::array extensions{ "SPV_EXT_descriptor_indexing", "SPV_KHR_float_controls", "SPV_KHR_physical_storage_buffer", "SPV_KHR_16bit_storage", }; RecompileRequest request{}; request.shader = {ShaderStage::Compute, reinterpret_cast(Code.data()), Code, 0, {}}; request.context = {32, 0, userData, ShaderComputeStageInfo{{32, 1, 1}, 0, {true, false, false}, false, 1}, std::nullopt, std::nullopt, memory}; request.target = {0x00401000u, version, 32, BdaAbi::Version, capabilities, extensions, false, {1024, 1024, 64}, 1024, 32768, {}, {}}; request.layout = {0, 0, 0, 128}; request.useCache = false; const auto result = Recompile(request); const auto& words = result.spirv.Words(); if (words.size() < 5 || words[0] != spv::MagicNumber || words[1] > version) { throw std::runtime_error("image compilation did not preserve the requested SPIR-V target"); } } } int main() { try { CheckImage(0x00010300u); CheckImage(0x00010400u); std::puts("SPIR-V 1.3 and 1.4 image compilation passed"); return 0; } catch (const std::exception& error) { std::fprintf(stderr, "%s\n", error.what()); return 1; } }