# Project technical debt ### Build - Building on Windows requires a specific version of mingw - MinGW-w64 GCC 15.2.0 (`winlibs-gcc15`, `x86_64-ucrt-posix-seh`) - Even compiled prx libraries on Windows require nearby (static linking of these dependencies causes conflicts): - libgcc_s_seh-1.dll - libstdc++-6.dll - libwinpthread-1.dll ### Silent stubs Throughout the project, every function at every stage either **does exactly what it's supposed to or throws an exception**. Everywhere... except: - [libSceSaveDataDialog.native](../../core/libs/prx/libSceSaveDataDialog.native/Export.cpp) - [libSceCommonDialog](../../core/libs/prx/libSceCommonDialog/Export.cpp) - The shader recompiler [skips baryctric coordinates](../../core/shader/recompiler/Recompiler.cpp) (is not even passed to SpirvTargetOptions at row 212). ### Unknown function info - [zARR5aCmkoY](../../core/libs/prx/libSceAgc/DcbFlow/src/Control.cpp) (libSceAgc) - unknown name, signature - [qj7QZpgr9Uw](../../core/libs/prx/libSceAgc/DcbState/src/ContextState.cpp) (libSceAgc) - unknown name - [fd5Bp5tGTgo](../../core/libs/prx/libSceAgc/Misc/src/ShaderFusion.cpp) (libSceAgc) - unknown name - [dolOmWH+huQ](../../core/libs/prx/libSceAgc/Misc/src/ShaderFusion.cpp) (libSceAgc) - unknown name - [V++UgBtQhn0](../../core/libs/prx/libSceAgc/Misc/src/PacketInfo.cpp) (libSceAgc) - unknown name - [gQkqkLttcpw](../../core/libs/prx/libSceAgc/Acb/src/Control.cpp) (libSceAgc) - unknown name, signature - [sceKernelInternalMemoryGetModuleSegmentInfo](../../core/libs/prx/libkernel/Module/src/Module.cpp) (libkernel) - unknown signature - [sceLibcInternalBacktraceForGame](../../core/libs/prx/libc/src/HeapDiagnostics.cpp) (libSceLibcInternal, implemented in libc) - unknown signature - [sceLibcInternalHeapErrorReportForGame](../../core/libs/prx/libc/src/HeapDiagnostics.cpp) (libSceLibcInternal, implemented in libc) - unknown signature - [__progname](../../core/libs/prx/libkernel/System/src/Process.cpp) (libkernel) - unknown data export ### Functional - [Shader recompilation](../../core/shader/recompiler/Recompiler.cpp) currently occurs right before it was transferred to Vulkan with caching, but should be moved to the [relinker](../../core/relinker/main.cpp) stage. For this purpose, [shader/recompiler](../../core/shader/recompiler) was written completely independently from [libs/prx](../../core/libs/prx). - The executable file that [relinker](../../core/relinker/elfpatcher/src/windows/WindowsPeWriter.cpp) generates opens the console when launched, which is inconvenient for playability. - [libSceJpegEnc](../../core/libs/prx/libSceJpegEnc/Export.cpp) encodes 4:2:2 sampling requests with 4:2:0 chroma subsampling: the [JPEG encoder](../../core/Decoder/Jpeg/src/Jpeg.cpp) (stb) only produces 4:2:0 and 4:4:4. - [Relinker](../../core/relinker/elfpatcher/src) doesn't add an icon to the generated executable. This should be done without adding dependencies (only standard). - `--to-intel` does not lower the register form of INSERTQ (`F2 0F 79`) nor MONITORX/MWAITX/CLZERO/RDPRU/MCOMMIT; the [lowering](../../core/relinker/codegen/src/x86/Sse4aLowering.cpp) fails the relink instead. SHA-NI is not substituted. - The length-changing path of the [instruction rewriter](../../core/relinker/codegen/src/x86/X64InstructionRewriter.cpp) is not used by the [converter](../../core/relinker/codegen/src/Amd64OnlyConverter.cpp): it does not adjust VEX/0F38/0F3A RIP-relative operands, data-to-code references (relocations, FDEs, jump tables) or segment sizes, so every substitution keeps the instruction length. - The Linux placement of the `--to-intel` stubs in the [ELF patcher](../../core/relinker/elfpatcher/src/linux/LinuxElfPatcher.cpp) is covered only by a synthetic test. - The libc [SSE4a trap emulation](../../core/libs/prx/libc/src/specifics/windows/Sse4aEmulation.hpp) on Windows is superseded by `--to-intel` and remains only until the relinked title has been verified without it. - `--to-intel` lowerings that need a stub section are rejected for `sce_module` guest modules: the [guest module builder](../../core/relinker/relinker/src/guest/GuestModuleBuilder.cpp) does not pass stub sites to the [guest module writer](../../core/relinker/elfpatcher/include/elfpatcher/general/GuestModuleWriter.hpp). - The game can expect its modified prx from the `sce_module`/`sce_modules` folder - this support is not implemented.