#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int APS5_VABI sceGameUpdateAbortRequest(int request_id) { (void)request_id; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameUpdateCheck(int request_id, const GameUpdateCheckParam* param, GameUpdateCheckResult* result) { (void)request_id; (void)param; (void)result; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameUpdateCreateRequest(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameUpdateDeleteRequest(int request_id) { (void)request_id; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameUpdateGetAddcontLatestVersion(uint32_t service_label, const void* entitlement_label, GameUpdateAddcontVersionInfo* info) { (void)service_label; (void)entitlement_label; (void)info; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameUpdateInitialize(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceGameUpdateTerminate(void) { NotImplemented_nid_no_patch(__func__); return 0; } }