#include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" static constexpr int USER_ID_SYSTEM = 0xFF; static constexpr std::uint32_t SUPPORTED_3D_LATENCY = 2; extern "C" { int APS5_VABI sceAudioOut2Initialize(void) { return 0; } int APS5_VABI sceAudioOut2Set3DLatency(int userId, std::uint32_t latency) { if (userId != USER_ID_SYSTEM || latency != SUPPORTED_3D_LATENCY) NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceAudioOut2GetSystemState(AudioOut2SystemState* state) { if (!state) return static_cast(0x80260502); state->loudness = 0.0f; return 0; } int APS5_VABI sceAudioOut2SetSystemDebugState(const AudioOut2SystemDebugStateParam* param) { (void)param; NotImplemented_nid_no_patch(__func__); return 0; } }