#ifndef CORE_SHADER_RECOMPILER_COMPILEDVARIANT_HPP #define CORE_SHADER_RECOMPILER_COMPILEDVARIANT_HPP #include "Recompiler.hpp" #include "IntermediateRepresentation/IrMetadata/CompiledShaderInfo.hpp" #include "Optimization/include/Optimization/BindingAllocator.hpp" namespace ShaderRecompiler { struct CompiledVariant { BindingLayout layout; CompiledShaderInfo info; CompiledBindingLayout bindings; CompiledShaderArtifact artifact; }; } #endif