#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int APS5_VABI scePlayGoClose(int handle) { (void)handle; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetChunkId(int handle, uint16_t* out_chunk_id_list, uint32_t number_of_entries, uint32_t* out_entries) { (void)handle; (void)out_chunk_id_list; (void)number_of_entries; (void)out_entries; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetEta(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int64_t* out_eta) { (void)handle; (void)chunk_ids; (void)number_of_entries; (void)out_eta; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetInstallChunkId(int handle, uint16_t* out_chunk_id_list, uint32_t number_of_entries, uint32_t* out_entries) { (void)handle; (void)out_chunk_id_list; (void)number_of_entries; (void)out_entries; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetInstallSpeed(int handle, int32_t* out_speed) { (void)handle; (void)out_speed; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetLanguageMask(int handle, uint64_t* out_language_mask) { (void)handle; (void)out_language_mask; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetLocus(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int8_t* out_loci) { (void)handle; (void)chunk_ids; (void)number_of_entries; (void)out_loci; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetOptionalChunk(int handle, int32_t type, PlayGoOptionalChunk* option) { (void)handle; (void)type; (void)option; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetProgress(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, PlayGoProgress* out_progress) { (void)handle; (void)chunk_ids; (void)number_of_entries; (void)out_progress; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetSupportedOptionalChunk(int handle, int32_t type, PlayGoOptionalChunk* option) { (void)handle; (void)type; (void)option; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoGetToDoList(int handle, PlayGoToDo* out_todo_list, uint32_t number_of_entries, uint32_t* out_entries) { (void)handle; (void)out_todo_list; (void)number_of_entries; (void)out_entries; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoInitialize(const PlayGoInitParams* init) { (void)init; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoOpen(int* out_handle, const void* param) { (void)out_handle; (void)param; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoPrefetch(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int8_t minimum_locus) { (void)handle; (void)chunk_ids; (void)number_of_entries; (void)minimum_locus; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoPrefetchOptionalChunk(int handle, int32_t type, const PlayGoOptionalChunk* option) { (void)handle; (void)type; (void)option; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoSetInstallSpeed(int handle, int32_t speed) { (void)handle; (void)speed; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoSetToDoList(int handle, const PlayGoToDo* todo_list, uint32_t number_of_entries) { (void)handle; (void)todo_list; (void)number_of_entries; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI scePlayGoTerminate(void) { NotImplemented_nid_no_patch(__func__); return 0; } }