AnyPS5/core/libs/prx/libSceAmpr
jdmagic 8ae350caaa fix(libSceAmpr): sceAmprCommandBufferClearBuffer returns the detached buffer
sceAmprCommandBufferClearBuffer detaches a command buffer's memory and
returns it so the caller can free it. It returned 0. PPSA01289 (Sackboy: A
Big Adventure) frees the result after every streaming read, so each read
leaked its 16 KiB command buffer until the allocator ran out of memory
during the first world load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 01:58:38 -04:00
..
CMakeLists.txt build(libs): strip the MinGW static runtime flags once for all libraries 2026-10-07 10:10:38 +00:00
Export.cpp fix(libSceAmpr): sceAmprCommandBufferClearBuffer returns the detached buffer 2026-10-09 01:58:38 -04:00