AnyPS5/core/libs/prx/libSceAgcDriver/tests
Dean e1544df5f2
Merge pull request #4772 from TideOPL/perf/spirv-specialization
perf(shader): index specialization tables by SPIR-V id
2026-10-14 16:04:50 +13:00
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execution Merge pull request #5234 from AnthonyClemens/fix/agc-integer-tessellation-partitioning 2026-10-14 15:55:50 +13:00
shaders Merge pull request #4408 from santhoshkumar-dev/codex/agc-render-target-vertex-aliasing 2026-10-13 16:29:52 +02:00
BdaContracts.cpp
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BdaDevice.cpp test(recompiler): verify BDA store boundary faults and written pages 2026-10-11 07:46:41 -04:00
BdaExecution.cpp fix(shader): store unaligned 32-bit BDA writes byte by byte 2026-10-12 16:06:16 +02:00
BdaResources.cpp test(agc): host import windows, whole-range builds and budget refusals 2026-10-14 14:51:48 +13:00
BdaShader.cpp fix(shader): store unaligned 32-bit BDA writes byte by byte 2026-10-12 16:06:16 +02:00
BdaShader.hpp fix(shader): store unaligned 32-bit BDA writes byte by byte 2026-10-12 16:06:16 +02:00
BdaTests.hpp test(agc): reproduce stale bytes in sparse buffer holes 2026-10-11 21:06:02 -04:00
BufferPool.cpp fix(agc): reclaim idle buffers on allocation OOM 2026-10-11 15:50:46 +02:00
CmaskFastClear.cpp fix(agc): keep the texels of CMASK tiles with codes other than 0 and 15 2026-10-13 02:17:33 +02:00
ColorTargetLayout.cpp fix(agc): size multisample guest guards by fragment blocks 2026-10-13 02:52:51 +02:00
ColorTransferTests.cpp feat(agc): present 16-bit float display buffers 2026-10-11 00:38:12 +02:00
ColorTransferTests.hpp
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ComputePipelineCapture.cpp fix(agc): capture larger compute modules and binding flags 2026-10-11 16:14:44 -04:00
ComputePipelineCaptureRun.cmake feat(agc): capture and replay compute pipeline compilation 2026-10-11 16:09:48 -04:00
ComputePipelineReplay.cpp fix(agc): accept core Vulkan capabilities during compute replay 2026-10-11 16:34:26 -04:00
ConstantBitTest.cpp fix(shader): fold BitReverse32 of an immediate 2026-10-11 05:23:40 -04:00
ConstantPhi.cpp fix(shader): preserve distinct definitions while folding phi inputs 2026-10-11 16:44:34 -03:00
ControlFlow.cpp fix(recompiler): give an early-return selection a merge when its parent's other arm reaches the same join 2026-10-12 09:11:25 +02:00
DccKeySharing.cpp
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DenormalFlushElimination.cpp perf(shader): treat f32 min, max, med3, floor and ceil results as denormal-free 2026-10-12 09:24:29 -04:00
DepthSurfaceReuse.cpp fix(agc): validate dynamic layer limits and host subgroup size 2026-10-13 13:01:17 +04:00
DeviceMemoryFallback.cpp fix(agc): choose host memory from the heap budget instead of retrying 2026-10-12 09:13:34 -03:00
DisplayBufferDcc.cpp
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DppWrite.cpp
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EmbeddedVertexFetch.cpp
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EmbeddedVertexFetchAliasing.cpp fix(shader): preserve aliased embedded fetch attributes 2026-10-10 07:22:51 -03:00
ExecutionTestNotBuilt.cpp ci(windows): build only the execution tests that run without a Vulkan device 2026-10-13 13:44:08 +02:00
Flip.cpp Merge pull request #4106 from fma-rc/feat/agc-present-mode 2026-10-12 23:53:46 +13:00
Float16Conversion.cpp
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FormattedBufferByteStores.cpp perf(shader): store 8- and 16-bit buffer components as bytes in compute 2026-10-13 16:36:56 +02:00
FormattedBufferOnce.cpp test(agc): compare the cost of more formatted loads with the first one, not with the module 2026-10-12 12:46:16 +02:00
FragmentBarycentric.cpp
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Graphics.cpp Merge pull request #5234 from AnthonyClemens/fix/agc-integer-tessellation-partitioning 2026-10-14 15:55:50 +13:00
GraphicsTests.hpp
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GuestAllocations.cpp perf(libc): share one snapshot of the registered guest ranges between leases until the registry changes 2026-10-12 21:07:13 +02:00
GuestSamplerResource.cpp fix(agc): pick float or integer sampler border colours from the paired images 2026-10-10 21:57:09 -04:00
GuestTextureResource.cpp fix(agc): accept a linear 2D texture whose DEPTH holds its default pitch 2026-10-12 11:04:50 +09:00
HostImportRetireHold.cpp test(agc): keep the retire test's mock device out of the Linux import probe 2026-10-12 17:00:45 +02:00
IntegerNarrowing.cpp fix(shader): preserve integer narrowing in constant folding 2026-10-12 06:08:56 +05:30
IrReclaim.cpp perf(shader): reclaim unreachable cached source IR values 2026-10-13 15:48:04 +02:00
LiveStack.cpp
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MaskedSelect.cpp fix(shader): prove masked lanes unread for every select in one backward pass 2026-10-12 21:16:29 +13:00
Mesh.cpp feat(agc): decode GS_FAST_LAUNCH geometry with one point per subgroup 2026-10-13 17:00:45 +02:00
MubufLdsDecode.cpp
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NarrowConstantStoreFixture.hpp
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PassHazards.cpp feat(agc): render pass hazard tracker 2026-10-10 23:27:18 +13:00
PerformanceTrace.cpp feat(agc): add the GPU, GPU mutex waits and shader preparation to the trace 2026-10-12 22:13:44 +02:00
PipelineLinkOptimization.cpp fix(agc): skip the background pipeline relink on NVIDIA's proprietary driver 2026-10-11 12:44:46 +02:00
PixelPositionExport.cpp
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PlaceholderImages.cpp fix(agc): typed image heaps on devices without nullDescriptor 2026-10-11 10:32:49 +02:00
Pm4.cpp perf(graphics): track draw register fingerprints incrementally 2026-10-13 14:49:24 +02:00
PositionInvariance.cpp fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
ProfileOutput.cpp
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RdnaTruncatedModifier.cpp
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Recorder.cpp Merge pull request #5596 from tibzejoker/port/pr-637-main 2026-10-14 15:53:44 +13:00
RecorderKeptBytes.cpp fix(agc): count memory shared by a batch's keeps once and test the three keep sites 2026-10-11 00:33:07 +02:00
RectListPositionInvariant.cpp fix(shader): decorate rect-list gl_Position as Invariant 2026-10-12 10:45:38 +02:00
RegisterKey.cpp perf(graphics): track draw register fingerprints incrementally 2026-10-13 14:49:24 +02:00
ResidentPresent.cpp feat(agc): present 16-bit float display buffers 2026-10-11 00:38:12 +02:00
ResidentPresent.hpp
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ScalarSelectMask.cpp fix(shader): keep s_cselect_b64 of two masks as a lane bit and fold constant masks 2026-10-10 10:15:05 +02:00
ShaderDeviceProfile.cpp fix(agc): typed image heaps on devices without nullDescriptor 2026-10-11 10:32:49 +02:00
ShaderDiskCache.cpp test(recompiler): set layerExported in the disk cache entry round trip 2026-10-13 19:30:21 +02:00
ShaderMemory.cpp fix(shader): serialize the pixel layer export flag from request version 23 2026-10-13 15:23:21 +01:00
ShaderModeRegisters.cpp
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SharedWrites.cpp fix(libc): track writes to shared guest memory per 4 KiB page on Windows 2026-10-12 18:03:53 -04:00
Spirv13Image.cpp
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SpirvBranchTargets.cpp fix(shader): never branch conditionally to one label twice 2026-10-12 16:04:13 +00:00
SpirvLdsAtomicLock.cpp fix(shader): 32-bit flat atomics in the LDS aperture take the workgroup lock 2026-10-11 01:53:37 +03:00
SpirvModule.cpp perf(shader): index specialization tables by SPIR-V id 2026-10-13 07:59:08 +01:00
SpirvNarrowConstantStore.cpp fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
SpirvOptimizer.cpp Merge pull request #4580 from coltken95/fix/shader-same-target-branch 2026-10-13 16:52:48 +13:00
StackWalk.cpp feat(agc): write the worker sampler's stacks as collapsed stacks 2026-10-12 21:23:11 +02:00
Structurizer.cpp fix(recompiler): give an early-return selection a merge when its parent's other arm reaches the same join 2026-10-12 09:11:25 +02:00
SubgroupClock.cpp
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Submit.cpp fix(agc): raise the graphics end-of-pipe event when a flip completes 2026-10-13 15:49:45 +02:00
TessellationFactorRing.cpp
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TextureDetiler.cpp test(agc): render into packed mip tails through the guest-memory fallback 2026-10-12 03:17:32 -03:00
TextureFormat.cpp Merge pull request #5149 from xXPBSXx/fix/agc-texture-snorm-sint-2101010 2026-10-14 14:34:11 +13:00
TextureTiling.cpp
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ThreadPriority.cpp fix(agc): report a refused queue worker priority as a driver failure and reject unknown APS5_THREAD_PRIORITY values 2026-10-10 12:23:12 -06:00
ValidateProgram.cpp
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VectorWindow.cpp test(shader): make the read-only window tests pass in the full Linux build 2026-10-13 14:09:05 +13:00
VertexBarrier.cpp fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
VertexLayerExport.cpp fix(agc): preserve main interfaces in the layered rendering rebase 2026-10-13 13:00:51 +04:00
Visual.cpp
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Vop1ControlDecode.cpp
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Vop1SdwaMoveDecode.cpp
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Vop2EncodingDecode.cpp
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Vop3InterpDecode.cpp test(shader): cover the VOP3 interpolation result and source modifiers 2026-10-11 18:57:55 +01:00
WaitShutdown.cpp fix(agc): wait for shutdown at shader ABI entrypoints 2026-10-11 12:48:40 +00:00
WaveControlDecode.cpp
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WriteTracking.cpp perf(agc): trust write stamps for snapshots of partially committed textures 2026-10-13 20:25:46 -04:00
WriteWatchCoverage.cpp
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