agc_shader_replay compiles a request through Recompile, the per-draw path. Shaders the driver prepares at registration go through PrepareShader instead and produce a different, larger artifact, so a failure or the size of that artifact could not be reproduced from the dumped request. --prepare compiles the request with PrepareShader and prints the artifact's SPIR-V size, or the first line of the failure. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| ComputePipelineFixture.hpp | ||
| ComputePipelineReplay.cpp | ||
| ShaderReplay.cpp | ||