AnyPS5/core/libs/prx/libSceAgcDriver/tools
Tyler Westerberg 2add25cea0 feat(agc-driver): replay a request as a prepared artifact with --prepare
agc_shader_replay compiles a request through Recompile, the per-draw path.
Shaders the driver prepares at registration go through PrepareShader
instead and produce a different, larger artifact, so a failure or the size
of that artifact could not be reproduced from the dumped request.
--prepare compiles the request with PrepareShader and prints the artifact's
SPIR-V size, or the first line of the failure.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:21:48 -04:00
..
ComputePipelineFixture.hpp feat(agc): capture and replay compute pipeline compilation 2026-10-11 16:09:48 -04:00
ComputePipelineReplay.cpp feat(agc): capture and replay compute pipeline compilation 2026-10-11 16:09:48 -04:00
ShaderReplay.cpp feat(agc-driver): replay a request as a prepared artifact with --prepare 2026-10-12 01:21:48 -04:00