AnyPS5/core/libs/prx/libSceKeyboard
Rick 8ea8ea386a fix(libSceKeyboard): report one key slot when no key is held
A keyboard record on the console never counts fewer than one key: with
nothing held, and with no keyboard connected, the count is 1 and that
slot holds code 0. SharpProspero's keyboard reader, PS5_Quake3e's notes
on records read from a console and the PS5 input research notes all say
so. AnyPS5 reported a count of 0. The count is now at least 1; the key
slots themselves are unchanged.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 16:44:17 +02:00
..
include feat(libSceKeyboard): translate the 106-key arrangement in sceKeyboardGetKey2Char 2026-10-06 14:02:11 +00:00
src fix(libSceKeyboard): report one key slot when no key is held 2026-10-13 16:44:17 +02:00
tests fix(libSceKeyboard): report one key slot when no key is held 2026-10-13 16:44:17 +02:00
CMakeLists.txt build: route system dependency include paths and pin the shader cache to package versions 2026-10-11 10:18:23 +02:00
Export.cpp feat(libSceKeyboard): implement the keyboard library 2026-10-01 19:00:23 +02:00