AnyPS5/core/libs/prx/libSceRemoteplay/Export.cpp

29 lines
604 B
C++

#include <cstdint>
#include <cstddef>
#include <stdexcept>
#include <string>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
constexpr int REMOTEPLAY_CONNECTION_STATUS_DISCONNECT = 0;
extern "C" {
int APS5_VABI sceRemoteplayGetConnectionStatus(int user_id, int* status) {
(void)user_id;
if (!status) APS5_INVALID_ARG_EX;
*status = REMOTEPLAY_CONNECTION_STATUS_DISCONNECT;
return 0;
}
int APS5_VABI sceRemoteplayInitialize(void* heap, size_t heap_size) {
if (!heap || heap_size == 0) APS5_INVALID_ARG_EX;
return 0;
}
int APS5_VABI sceRemoteplayTerminate(void) {
return 0;
}
}