AnyPS5/core/libs/prx/libSceVideoOut/include/PadInput.hpp

41 lines
1.1 KiB
C++

#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
#include "SDL_events.h"
#include "SDL_gamecontroller.h"
#include "prx/libScePad/include/KeyboardMouse.hpp"
#include "prx/libScePad/include/PadState.hpp"
#include <chrono>
class DisplayWindow;
class PadInput {
public:
PadInput();
~PadInput();
void HandleEvent(const SDL_Event& event, DisplayWindow& window);
void Update();
bool MouseModeEnabled() const { return keyboardMouse.MouseMode(); }
private:
explicit PadInput(Pad::InputConfiguration configuration);
void publish();
void setMouseMode(bool enabled);
void openFirstAvailableController();
void openController(int deviceIndex);
void closeController();
PadInputState sampleController() const;
void applyOutput();
void enableSensors();
Pad::KeyboardMouse keyboardMouse;
SDL_GameController* controller = nullptr;
PadInputState controllerState{};
std::uint32_t outputSequence = 0;
PadOutputState outputState{};
bool outputPending = false;
std::chrono::steady_clock::time_point nextRumbleRefresh{};
};
#endif