41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
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#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_PADINPUT_HPP
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#include "SDL_events.h"
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#include "SDL_gamecontroller.h"
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#include "prx/libScePad/include/KeyboardMouse.hpp"
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#include "prx/libScePad/include/PadState.hpp"
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#include <chrono>
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class DisplayWindow;
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class PadInput {
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public:
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PadInput();
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~PadInput();
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void HandleEvent(const SDL_Event& event, DisplayWindow& window);
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void Update();
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bool MouseModeEnabled() const { return keyboardMouse.MouseMode(); }
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private:
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explicit PadInput(Pad::InputConfiguration configuration);
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void publish();
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void setMouseMode(bool enabled);
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void openFirstAvailableController();
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void openController(int deviceIndex);
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void closeController();
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PadInputState sampleController() const;
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void applyOutput();
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void enableSensors();
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Pad::KeyboardMouse keyboardMouse;
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SDL_GameController* controller = nullptr;
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PadInputState controllerState{};
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std::uint32_t outputSequence = 0;
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PadOutputState outputState{};
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bool outputPending = false;
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std::chrono::steady_clock::time_point nextRumbleRefresh{};
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};
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#endif
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