..
BdaResources.hpp
style: drop the branch's code comments per CONVENTIONS.md
2026-09-29 21:25:29 +03:00
BufferPool.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
ColorTargetLayout.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
ColorTargetTransfer.hpp
feat(agc): support tiled color target layout
2026-09-23 13:15:30 +03:00
Context.hpp
feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
2026-10-01 08:30:05 +13:00
DccMetadata.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
DepthSurface.hpp
style: drop the branch's code comments per CONVENTIONS.md
2026-09-29 21:25:29 +03:00
Draw.hpp
perf(agc): remember shader validation failures and reject repeats without throwing
2026-09-30 18:43:55 +02:00
GpuColorTransfer.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
GuestBufferMemory.hpp
fix(agc): import shared guest memory through a read-write alias and never offer read-only pages
2026-09-30 17:17:17 +02:00
GuestSamplerResource.hpp
fix(shader): distinguish descriptor resources by register
2026-09-23 12:20:33 +03:00
GuestTextureResource.hpp
feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
2026-10-01 08:30:05 +13:00
Pipeline.hpp
style: drop the branch's code comments per CONVENTIONS.md
2026-09-29 21:25:29 +03:00
PipelineCache.hpp
feat(agc): persistent shader disk cache and Vulkan pipeline cache
2026-09-30 12:01:25 +03:00
Recorder.hpp
style: drop the branch's code comments per CONVENTIONS.md
2026-09-29 21:25:29 +03:00
Resources.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
Sampler.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
ShaderInputState.hpp
feat(agc-driver): depth/stencil and mip-chain targets, more color formats
2026-09-29 21:22:15 +03:00
ShaderResources.hpp
fix(agc): bind a 2D storage access to a 2D array surface as its first layer
2026-10-01 10:23:36 +03:00
Shaders.hpp
feat(shader): translate NGG geometry programs to mesh shaders
2026-09-30 23:57:47 +13:00
State.hpp
feat(shader): translate NGG geometry programs to mesh shaders
2026-09-30 23:57:47 +13:00
Texture.hpp
fix(agc): bind a 2D storage access to a 2D array surface as its first layer
2026-10-01 10:23:36 +03:00
TextureCache.hpp
perf(agc): keep render targets on gpu across draws
2026-09-24 21:30:00 +03:00
TextureDetiler.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
TextureFormat.hpp
fix(agc): keep BGRA color targets resident between draws
2026-09-28 16:26:02 +10:00
TextureSwizzleEquations.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
TextureTiling.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
UnitShadow.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
VertexInput.hpp
feat(agc): decode the packed 2_10_10_10 and 10_11_11 float vertex buffer formats
2026-09-29 13:07:47 +13:00