ioctl and _ioctl answered EBADF for every descriptor outside the libSceNet socket table. Decoded call sites: PS5MC (PPSA99420, FIONBIO x3, FIONREAD x2, TIOCGWINSZ x3), ProsperoTV (PPSA99003, FIONBIO on a pipe once poll on pipes is in), XPSemu (PPSA97358, 21 sites). Following FreeBSD 11.4 kern_ioctl (sys/kern/sys_generic.c:758), vn_ioctl (sys/kern/vfs_vnops.c:1488), pipe_ioctl (sys/kern/sys_pipe.c:1346) and randomdev_ioctl (sys/dev/random/randomdev.c:301), release/11.4.0 8c639945: FIONBIO sets or clears O_NONBLOCK through the same status flags as fcntl F_SETFL (EFAULT for a null argument before EBADF); FIONREAD reports the size past the offset of a file, the queued bytes of a pipe's read end, 0 on its write end, ENOTTY on the random device, and throws on a directory or another character device; termios requests (group 't', TIOCGWINSZ included) fail with ENOTTY, as tcgetattr already takes these descriptors as not a terminal; any other request throws naming the request and descriptor kind. Sockets keep their path unchanged. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.