188 lines
8.8 KiB
C++
188 lines
8.8 KiB
C++
#include "SceTypes.hpp"
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#include <chrono>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <exception>
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#include <thread>
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extern "C" {
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void APS5_VABI sceAudio3dGetDefaultOpenParameters(Audio3dOpenParameters* parameters);
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int APS5_VABI sceAudio3dInitialize(std::int64_t reserved);
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int APS5_VABI sceAudio3dPortOpen(int user_id, const Audio3dOpenParameters* parameters, std::uint32_t* id);
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int APS5_VABI sceAudio3dPortClose(std::uint32_t port_id);
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int APS5_VABI sceAudio3dPortSetAttribute(std::uint32_t port_id, std::uint32_t attribute_id, const void* attribute, std::size_t attribute_size);
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int APS5_VABI sceAudio3dPortGetQueueLevel(std::uint32_t port_id, std::uint32_t* queue_level, std::uint32_t* queue_available);
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int APS5_VABI sceAudio3dPortAdvance(std::uint32_t port_id);
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int APS5_VABI sceAudio3dPortPush(std::uint32_t port_id, std::uint32_t blocking);
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}
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namespace {
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constexpr int INVALID_PORT = static_cast<int>(0x80EA0002);
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constexpr int INVALID_PARAMETER = static_cast<int>(0x80EA0004);
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constexpr int OUT_OF_RESOURCES = static_cast<int>(0x80EA0006);
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constexpr int NOT_READY = static_cast<int>(0x80EA0007);
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constexpr int SYSTEM_USER = 0xFF;
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void Require(bool value, const char* message) {
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if (value) return;
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std::fprintf(stderr, "%s\n", message);
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std::abort();
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}
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template <typename F>
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void RequireThrows(F f, const char* message) {
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bool threw = false;
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try {
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f();
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} catch (const std::exception&) {
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threw = true;
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}
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Require(threw, message);
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}
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Audio3dOpenParameters Defaults() {
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Audio3dOpenParameters parameters{};
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sceAudio3dGetDefaultOpenParameters(¶meters);
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return parameters;
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}
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int Open(const Audio3dOpenParameters& parameters, std::uint32_t* id) {
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return sceAudio3dPortOpen(SYSTEM_USER, ¶meters, id);
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}
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void RequireLevel(std::uint32_t level, std::uint32_t available, const char* message) {
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std::uint32_t got_level = 99;
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std::uint32_t got_available = 99;
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Require(sceAudio3dPortGetQueueLevel(0, &got_level, &got_available) == 0, message);
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Require(got_level == level && got_available == available, message);
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}
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void CheckBeforeInitialize() {
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std::uint32_t id = 7;
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Audio3dOpenParameters parameters = Defaults();
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Require(sceAudio3dInitialize(1) == INVALID_PARAMETER, "non-zero reserved must be rejected");
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Require(Open(parameters, &id) == NOT_READY, "open before initialize must be NOT_READY");
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Require(id == 7, "a failed open must not write the port id");
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Require(sceAudio3dPortOpen(1, nullptr, nullptr) == NOT_READY, "NOT_READY is checked before the arguments");
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std::uint32_t level = 0;
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Require(sceAudio3dPortGetQueueLevel(0, &level, nullptr) == INVALID_PORT, "queue level needs an open port");
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Require(sceAudio3dPortClose(0) == INVALID_PORT, "close needs an open port");
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Require(sceAudio3dPortAdvance(0) == INVALID_PORT, "advance needs an open port");
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Require(sceAudio3dPortPush(0, 0) == INVALID_PORT, "push needs an open port");
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float value = 0.0f;
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Require(sceAudio3dPortSetAttribute(0, 0x10001, &value, sizeof(value)) == INVALID_PORT, "set attribute needs an open port");
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Require(sceAudio3dInitialize(0) == 0, "initialize");
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RequireThrows([] { sceAudio3dInitialize(0); }, "repeated initialize must throw");
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}
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void CheckOpenParameters() {
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std::uint32_t id = 7;
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const Audio3dOpenParameters defaults = Defaults();
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Require(sceAudio3dPortOpen(1, &defaults, &id) == INVALID_PARAMETER, "user id must be the system user");
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Require(sceAudio3dPortOpen(SYSTEM_USER, nullptr, &id) == INVALID_PARAMETER, "null parameters");
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Require(sceAudio3dPortOpen(SYSTEM_USER, &defaults, nullptr) == INVALID_PARAMETER, "null port id");
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auto rejects = [&](auto change, const char* message) {
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Audio3dOpenParameters parameters = defaults;
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change(parameters);
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Require(Open(parameters, &id) == INVALID_PARAMETER, message);
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Require(id == 7, "a failed open must not write the port id");
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};
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rejects([](auto& p) { p.size_this = 0x30; }, "unknown parameter size");
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rejects([](auto& p) { p.size_this = 0x21; }, "parameter size is not masked");
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rejects([](auto& p) { p.rate = 1; }, "only 48 kHz");
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rejects([](auto& p) { p.granularity = 0x80; }, "granularity below 256");
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rejects([](auto& p) { p.granularity = 0x180; }, "granularity not a multiple of 256");
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rejects([](auto& p) { p.max_objects = 0; }, "zero objects");
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rejects([](auto& p) { p.queue_depth = 0; }, "zero queue depth");
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rejects([](auto& p) { p.buffer_mode = 3; }, "buffer mode above 2");
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rejects([](auto& p) { p.size_this = 0x28; p.num_beds = 4; }, "4 beds");
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rejects([](auto& p) { p.size_this = 0x28; p.num_beds = 1; }, "1 bed");
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auto throws = [&](auto change, const char* message) {
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Audio3dOpenParameters parameters = defaults;
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change(parameters);
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RequireThrows([&] { Open(parameters, &id); }, message);
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};
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throws([](auto& p) { p.size_this = 0x10; }, "0x10 parameters select buffer mode 0");
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throws([](auto& p) { p.size_this = 0x18; }, "0x18 parameters select buffer mode 1");
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throws([](auto& p) { p.buffer_mode = 1; }, "buffer mode 1");
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throws([](auto& p) { p.size_this = 0x28; p.num_beds = 3; }, "3 beds");
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}
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void CheckOpenClose() {
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std::uint32_t id = 7;
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Audio3dOpenParameters parameters = Defaults();
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parameters.size_this = 0x28;
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parameters.num_beds = 2;
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Require(Open(parameters, &id) == 0 && id == 0, "open hands out port 0");
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std::uint32_t second = 7;
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Require(Open(parameters, &second) == OUT_OF_RESOURCES && second == 7, "only one port");
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std::uint32_t level = 0;
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Require(sceAudio3dPortGetQueueLevel(1, &level, nullptr) == INVALID_PORT, "port 1 does not exist");
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Require(sceAudio3dPortClose(1) == INVALID_PORT, "close of port 1");
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Require(sceAudio3dPortClose(0) == 0, "close");
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Require(sceAudio3dPortClose(0) == INVALID_PORT, "double close");
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Require(sceAudio3dPortGetQueueLevel(0, &level, nullptr) == INVALID_PORT, "closed port");
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}
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void CheckAttributes() {
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float value = 0.5f;
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int flag = 1;
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Require(sceAudio3dPortSetAttribute(0, 0x10001, nullptr, 4) == INVALID_PARAMETER, "null attribute");
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Require(sceAudio3dPortSetAttribute(1, 0x10001, &value, 4) == INVALID_PORT, "attribute on port 1");
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Require(sceAudio3dPortSetAttribute(0, 0x10001, &value, 4) == 0, "late reverb level");
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Require(sceAudio3dPortSetAttribute(0, 0x10002, &value, 4) == 0, "downmix spread radius");
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Require(sceAudio3dPortSetAttribute(0, 0x10003, &flag, 4) == 0, "downmix spread height aware");
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RequireThrows([&] { sceAudio3dPortSetAttribute(0, 0x10004, &value, 4); }, "unknown attribute must throw");
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RequireThrows([&] { sceAudio3dPortSetAttribute(0, 0x10001, &value, 8); }, "wrong attribute size must throw");
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}
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void CheckQueue() {
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using namespace std::chrono;
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constexpr std::uint32_t granularity = 0x1800;
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constexpr auto frame = microseconds(1000000ull * granularity / 48000);
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Audio3dOpenParameters parameters = Defaults();
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parameters.granularity = granularity;
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std::uint32_t id = 7;
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Require(Open(parameters, &id) == 0 && id == 0, "open");
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CheckAttributes();
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Require(sceAudio3dPortGetQueueLevel(0, nullptr, nullptr) == INVALID_PARAMETER, "both outputs null");
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std::uint32_t available = 0;
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Require(sceAudio3dPortGetQueueLevel(0, nullptr, &available) == 0 && available == 2, "level pointer is optional");
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RequireLevel(0, 2, "empty queue");
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Require(sceAudio3dPortPush(0, 1) == 0, "push of an empty queue");
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RequireLevel(0, 2, "empty push queues nothing");
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Require(sceAudio3dPortAdvance(0) == 0, "advance 1");
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RequireLevel(1, 1, "one frame queued");
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Require(sceAudio3dPortAdvance(0) == 0, "advance 2");
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RequireLevel(2, 0, "queue full");
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RequireThrows([] { sceAudio3dPortAdvance(0); }, "advance into a full queue must throw");
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RequireThrows([] { sceAudio3dPortPush(0, 2); }, "unknown blocking mode must throw");
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auto start = steady_clock::now();
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Require(sceAudio3dPortPush(0, 1) == 0, "blocking push");
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auto waited = steady_clock::now() - start;
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Require(waited >= frame - milliseconds(2), "blocking push waits until one frame has played");
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RequireLevel(1, 1, "blocking push returns with one free slot");
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Require(sceAudio3dPortAdvance(0) == 0, "advance 3");
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start = steady_clock::now();
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Require(sceAudio3dPortPush(0, 0) == 0, "async push");
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Require(steady_clock::now() - start < frame, "async push does not wait for a frame");
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std::uint32_t level = 0;
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Require(sceAudio3dPortGetQueueLevel(0, &level, nullptr) == 0 && level >= 1, "async push keeps frames queued");
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std::this_thread::sleep_for(frame * 3);
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RequireLevel(0, 2, "frames drain at the port's rate");
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Require(sceAudio3dPortClose(0) == 0, "close");
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}
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}
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int main() {
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CheckBeforeInitialize();
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CheckOpenParameters();
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CheckOpenClose();
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CheckQueue();
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}
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