Eight libSceAgc exports were published under a raw NID with a made-up name. Each NID is the hash of a versioned SDK name (checked with tools/nid_names.py compute_nid), so the functions now carry that name and are exported from it directly: 23LRUSvYu1M sceAgcUnknownInitState -> sceAgcInit_0090 -KRzWekV120 sceAgcUnknown__MKRzWekV120 -> sceAgcDcbSetIndexSize_0600 Ikfdt-rIqCE sceAgcUnknown_Ikfdt_MrIqCE -> sceAgcJumpPatchSetTarget_0300 7Wa3aeJgeVU sceAgcUnknown_7Wa3aeJgeVU -> sceAgcBranchPatchSetThenTarget_0300 rP5xLdOf26k sceAgcUnknown_rP5xLdOf26k -> sceAgcBranchPatchSetElseTarget_0300 fd5Bp5tGTgo sceAgcUnknownFuseShaderHalves -> sceAgcFuseShaderHalves_0200 qj7QZpgr9Uw sceAgcDcbContextStateAnotherOp -> sceAgcDcbContextStateOp_0100 k0E7vkgqAuE sceAgcCreateInterpolantMappingVsPs -> sceAgcUpdateInterpolantMapping_0100 The exported NIDs are unchanged; the extra exports under the hashes of the made-up names are gone. Behaviour is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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