AnyPS5/core/libs/prx/libSceAgcDriver
Adrià Franch 0c20cab656 perf(agc): render with dynamic rendering when pipelines come from libraries
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-10 11:45:25 +02:00
..
Eq feat(agc): implement sceAgcDriverGetEqContextId 2026-10-07 21:53:21 +02:00
Execution perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
Graphics perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
Resource fix(libSceAgcDriver): report unavailable bulk resource registration 2026-10-10 09:34:26 +02:00
State fix(agc): correct the default tessellation factor ring address 2026-10-09 11:45:53 +08:00
Submit feat(libSceAgcDriver): implement sceAgcDriverSubmitMultiAcbs 2026-10-07 22:04:58 +02:00
tests perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
tools feat(agc): let agc_shader_replay write a request's code words for other disassemblers 2026-10-03 21:45:10 +13:00
CMakeLists.txt perf(agc): link graphics pipelines from per-stage libraries 2026-10-10 11:25:23 +02:00
PostCompile.cmake feat(shader): translate NGG geometry programs to mesh shaders 2026-09-30 23:57:47 +13:00
Unimplemented.cpp fix(libSceAgcDriver): report unavailable bulk resource registration 2026-10-10 09:34:26 +02:00
embed_spirv.cmake build(agc): wire agc texture support into cmake 2026-09-23 07:40:22 +03:00