AnyPS5/core/libs/prx/libSceRudp
danzaio d0407a808d feat(libSceRudp): implement sceRudpActivate
Astro's Playroom (PPSA01325) calls sceRudpActivate during start-up, where the throwing stub stopped it. The host has no reliable-UDP stack to activate, so the export returns success and does nothing, matching the OK-returning stubs shadPS4 keeps for the whole library. The guest_offline_imports test now checks the success path with and without sceRudpInit, and still checks that the sceRudpGetStatus sibling throws and writes nothing.
2026-10-10 11:13:46 +02:00
..
Export.cpp feat(libSceRudp): implement sceRudpActivate 2026-10-10 11:13:46 +02:00