A flip packet names a buffer index; the buffer was looked up when the command buffer was submitted, so a title that registers its buffers after submitting the first frame failed with "flip buffer is not registered". The buffer is now resolved when the GPU reaches the flip, as the hardware does. A flip whose buffer is still unregistered then presents black and completes (see TechnicalDebt). Uncharted: Legacy of Thieves Collection (PPSA05684) submits its first flip before registering its buffers and stopped with "flip buffer is not registered". |
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| .. | ||
| Buffer.hpp | ||
| BufferReuseTracker.hpp | ||
| DisplayWindow.hpp | ||
| Event.hpp | ||
| FrameTimingLog.hpp | ||
| KeyboardInput.hpp | ||
| MouseInput.hpp | ||
| Output.hpp | ||
| PadInput.hpp | ||
| VideoOutDriver.hpp | ||