The registry records whether a range was mapped or protected with GPU access (0x10/0x20), and an address-based build leaves out ranges without it, as the console's GPU page tables do. The main image is registered without GPU access; the title's own mprotect with GPU bits adds it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| DirectMemory.cpp | ||
| DirectMemory.hpp | ||
| Export.cpp | ||
| MemoryPool.cpp | ||
| MemoryPool.hpp | ||
| MemoryPoolExport.cpp | ||
| PosixMemory.cpp | ||