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ControlFlow
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Merge pull request #1492 from Celegans12/feat/agc-dual-source-blending
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2026-10-10 11:01:16 +02:00 |
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IntermediateRepresentation
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feat(shader): implement compute LDS beyond the device's shared memory limit
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2026-10-10 10:56:56 +02:00 |
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Optimization
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Merge pull request #1640 from morten-holm/pr/shader-select-mask
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2026-10-10 10:51:35 +02:00 |
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RdnaDecoder
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fix(agc): defer a shader the decoder does not implement instead of aborting
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2026-10-10 08:49:08 +02:00 |
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SpirvBackend
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Merge pull request #1776 from Celegans12/feat/shader-lds-beyond-device-limit
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2026-10-10 11:20:13 +02:00 |
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Translation
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Merge pull request #1290 from SirDarky/fix/shader-mac-legacy-denormals
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2026-10-10 11:23:53 +02:00 |
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tests
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feat(shader): add test shaders return + graphic pipeline logs
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2026-09-18 20:38:26 +03:00 |
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BdaAbi.hpp
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feat(shader): move buffer accesses to runtime descriptors via bda
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2026-10-08 17:25:14 +03:00 |
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CMakeLists.txt
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Merge pull request #1547 from russhil/feat/shader-barycentric-emulation
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2026-10-10 08:15:00 +02:00 |
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CacheKey.hpp
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feat(shader): carry the shader float mode into the recompile request
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2026-10-08 22:17:07 +02:00 |
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CompiledVariant.hpp
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refactor(shader): remove resource specialization from artifact key
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2026-10-08 17:26:38 +03:00 |
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Deserialize.cpp
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feat(shader): implement compute LDS beyond the device's shared memory limit
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2026-10-10 10:56:56 +02:00 |
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FragmentOutputSpecialization.hpp
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feat(agc): implement dual-source blending from the MRT1 export
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2026-10-10 10:29:00 +02:00 |
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PipelineSpecialization.hpp
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feat(agc): implement dual-source blending from the MRT1 export
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2026-10-10 10:29:00 +02:00 |
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Recompiler.cpp
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Merge pull request #1776 from Celegans12/feat/shader-lds-beyond-device-limit
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2026-10-10 11:20:13 +02:00 |
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Recompiler.hpp
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Merge pull request #1776 from Celegans12/feat/shader-lds-beyond-device-limit
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2026-10-10 11:20:13 +02:00 |
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RuntimeAbi.hpp
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fix(recompiler): hold 64 images in a sampled image heap
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2026-10-10 10:09:43 +02:00 |
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ShaderCacheDirectory.hpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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ShaderCacheVersion.cmake
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perf(shader): hash only the recompiler's inputs into the shader cache version
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2026-10-04 03:02:24 +13:00 |
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ShaderDiskCache.cpp
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feat(shader): implement compute LDS beyond the device's shared memory limit
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2026-10-10 10:56:56 +02:00 |
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ShaderDiskCache.hpp
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feat(shader): emulate fragment barycentrics with a generated geometry stage
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2026-10-10 03:24:50 +02:00 |
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ThreadOwned.hpp
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fix(agc): free per-thread driver state at thread exit without emutls
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2026-10-04 19:08:54 -05:00 |
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VertexInputSpecialization.hpp
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perf(shader): restore prepared vertex inputs + harden buffer specialization
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2026-10-08 17:28:55 +03:00 |