libSceAmpr gains the AMM command buffer (constructor, destructor, map,
map direct and unmap, with their GPU mask forms and measures),
sceAmprAmmGiveDirectMemory, sceAmprAmmGetVirtualAddressRanges, the three
submit forms and sceAmprAmmWaitCommandBufferCompletion. The APR
MapBegin, MapDirectBegin and MapEnd commands and their measures record
the same map commands.
The libkernel executor now maps: a plain map takes pages from the direct
memory given to the mapper with usage 1, a direct map uses the given
offset, and an unmap returns the pages to that pool and leaves the range
reserved. The AMM ranges are reserved in the guest arena on first use.
Commands are walked by the buffer's byte offset so an AMM submission can
run raw command memory.
Signatures, the protection mask and the APR map rules follow ampr_emu;
the mapper model follows PS5PCEM. While an APR map region is open, a
second begin and every completion write return EPERM.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>