Black Myth: Wukong (PPSA23226) exits at start-up with STATUS_DLL_NOT_FOUND after "Failed to load module: libs\libSceDbgThreadSanitizer.prx". The executable does not need the library: its bundled sce_module/libSceJobManager_nosubmission.prx lists it in DT_NEEDED and imports __tsan_acquire and __tsan_release from it, plus sceKernelIsThreadSanitizerEnabled from libkernel. The relinker converts every module in sce_module and loads it at start-up (only --module-dir directories are deferred), and GuestModuleBuilder adds each module's host dependencies to the executable's DT_NEEDED, which the Windows start-up stub loads. libSceDbgThreadSanitizer now exports __tsan_acquire and __tsan_release with the void(void* addr) signatures of LLVM compiler-rt's tsan_interface.h (llvm-project 87f0227cb601, LLVM 20.1.8). Both throw: AnyPS5 runs no race detector, and the module calls them only after sceKernelIsThreadSanitizerEnabled reports the sanitizer enabled. libkernel's sceKernelIsThreadSanitizerEnabled returns 0, as sceKernelIsAddressSanitizerEnabled does; its int(void) signature is assumed and recorded in the libkernel debt file. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.