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STL1te 119560206d feat(agc-driver): heap ranges the host imports did not take are mirrored
An address-based build maps every readable registered range. A heap
range past APS5_HOST_IMPORT_MIB (or refused by the driver) was copied by
every such build: about 3200 ranges, 670 MiB and 500 ms per build on the
story-mode load, which then stalled. Such ranges are now served by
persistent host-cached mirrors, as the main image is, and the load
reaches its next failure.

- a heap mirror keeps no shadow; it keeps a write-tracking generation
  per 64 KiB block and a build copies only the blocks stamped since. The
  generation is stored by the copy, so a build that throws before it
  leaves no block marked current with stale bytes
- the build gathers its heap mirrors, sorts them and collects each run
  of adjacent ranges once (a collect costs about 4 us whatever its size;
  ~3000 mirrors took 16 ms per build, now about 3 ms)
- writable ranges are mirrored too: each build keeps the bytes its merged
  written ranges held at upload and write-back stores only what the GPU
  changed from them, so a CPU store made meanwhile stays; recorded work
  writing a range completes before a refresh reads it
- the mirrors are limited by APS5_HEAP_MIRROR_MIB (24 GiB by default); a
  mirror past it, or one whose buffer the driver refuses, stops the
  process. Heap mirrors are not given to descriptor sub-ranges, image
  mirror serials or reusable direct regions
- past APS5_ADDRESS_COPY_MAX_MIB (64 MiB by default) of committed bytes
  still copied, a build stops the process, naming the largest ranges and
  why each is copied (unreadable pages, an image mirror the driver
  refused, a range outside the write-watched arena, mirrors disabled)
- a direct memory page mapped at several addresses is read-only in every
  view while its range stays writable: copies, descriptor regions and
  mirrors take every readable page, write-back stores the writable ones
  and fails on a GPU change inside a read-only page instead of dropping it
- a store through the BDA table into a mirrored or copied range faults
  as before (only writable ranges imported in place are writable there);
  the fault now names the table range and that rule
- the BDA resource tests run with a storage range limit that holds the
  fault buffer and cover a mirror's fill, reuse, per-block refill, an
  interrupted refresh, a descriptor store beside a concurrent CPU store,
  and the copy limit

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:22:23 +03:00
.github ci: keep GitHub Actions up to date with Dependabot 2026-09-29 10:12:03 +02:00
3rdparty feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
core feat(agc-driver): heap ranges the host imports did not take are mirrored 2026-09-29 21:22:23 +03:00
docs docs: move PR description out of repository and record dialog stub 2026-09-29 19:08:51 +03:00
tools build(release): package libraries under libs subfolder 2026-09-29 02:13:22 +03:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
CMakeLists.txt feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md chore(readme): return percent calculation info 2026-09-29 02:17:56 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Technical debt of the project, code style conventions

Build

The relinker uses only the C++20 standard library and should build with any conforming compiler.

libc.prx implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (winlibs-gcc15, x86_64-ucrt-posix-seh) is currently required.

The project targets maximum compiler portability. Support for additional compilers will be addressed after the first successful game launch.

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.