AnyPS5/docs
XairRrR 1232fd6cdf feat(agc-driver): prepare shader variants registration did not predict
Registration prepares the variants a shader's registered state
predicts; a draw or dispatch whose state needs another one threw
"prepared shader artifact is missing for the requested static ABI".
Titles that link their own libSceAgc build that state themselves and
never call the driver's static ABI resolution, so their draws differ
from the registered prediction. The missing artifact is now prepared at use, logged, and kept
with the snapshot like the deferred and null pixel cases. SourceHandleFor
now checks that the request refers to the registered code, as
InvocationFor already did.

Uncharted: Legacy of Thieves Collection (PPSA05684) still misses on
main 197ffac9 (after the fixed push slots of #2661) for its own pixel
shaders: "prepared shader artifact is missing for the requested static
ABI: address=85899411712 stage=5 wave=64 pushOffset=128
pushCapacity=128".
2026-10-10 19:59:24 +02:00
..
dev feat(agc-driver): prepare shader variants registration did not predict 2026-10-10 19:59:24 +02:00
user docs(usage): add sce-module-path optional flag 2026-10-10 14:38:04 +03:00