AnyPS5/core/libs/prx/libc/Export.cpp

34 lines
1.0 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
#include "prx/libc/include/HeapDiagnostics.hpp"
uint32_t Need_sceLibc = 1;
extern "C" {
int APS5_VABI _ZSt13_Execute_onceRSt9once_flagPFiPvS1_PS1_ES1__nid_postfix(int*, int (APS5_VABI *)(void*, void*, void**), void*);
int APS5_VABI std_execute_once_nid_postfix(int* flag, int (APS5_VABI *func)(void*, void*, void**), void* arg) {
return _ZSt13_Execute_onceRSt9once_flagPFiPvS1_PS1_ES1__nid_postfix(flag, func, arg);
}
void APS5_VABI LibcHeapGetTraceInfo_nid_postfix(LibcHeapInfo* info) {
LibcHeapTraceInfo_nid_no_patch(info);
}
// Dead import of Cyberpunk 2077 (PPSA04029): no call sites, but the
// Windows loader resolves imports strictly, so it must be present.
int APS5_VABI _ZSt14_Atomic_assertPKcS0__nid_postfix() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
APS5_EXPORT("H2e8t5ScQGc", libc___cxa_finalize);
void APS5_VABI libc___cxa_finalize(void* dsoHandle) {
CxaFinalize_nid_no_patch(dsoHandle);
}
}