AnyPS5/core/libs/prx/libSceAvPlayer
raghav314 aa013f59ac fix(libc): register guest heap blocks without GPU access
AnyPS5's libc heap registered every block with GPU access, so every
address-based build imported or mirrored each malloc block the title had
made. The console's libc.prx maps its heap with protection 3 (CPU read
and write, no GPU bits), so the GPU never sees it there either.

Heap blocks are now registered without GPU access; reallocating keeps the
block's access. The AvPlayer fallback for a title that passes no texture
allocator stands in for that allocator, which hands out memory the GPU
reads, so it allocates through a new GuestHeapAlignForGpu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 07:02:30 +05:30
..
include fix(avplayer): do not let auto start restart playback the title started 2026-10-10 17:56:25 +00:00
src fix(libc): register guest heap blocks without GPU access 2026-10-11 07:02:30 +05:30
AvPlayerLibrary.cmake refactor(libSceAvPlayer): build libSceAvPlayer.native from the shared Export.cpp 2026-10-07 06:19:46 +00:00
CMakeLists.txt build(libs): strip the MinGW static runtime flags once for all libraries 2026-10-07 10:10:38 +00:00
Export.cpp fix(avplayer): read the PS5 SceAvPlayerInitDataEx layout 2026-10-09 12:14:01 +02:00