AnyPS5/core/libs
Adrià Franch 1a5507698b fix(shader): choose v_div_scale_f32/v_div_fmas_f32 NaNs on the bits and refuse s_denorm_mode
v_div_scale_f32 returns a NaN source unchanged instead of scaling it,
and v_div_fmas_f32 quiets the first NaN input or returns the default
NaN 0xffc00000, so results no longer depend on the driver's NaNs. The
test compares NaN results bit for bit. s_denorm_mode throws: the
recompiler does not pin a denormal mode, so no value matches what it
models.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 12:05:33 +02:00
..
nid fix(nid): share string suffixes when rebuilding .dynstr 2026-10-01 20:09:41 +02:00
prx fix(shader): choose v_div_scale_f32/v_div_fmas_f32 NaNs on the bits and refuse s_denorm_mode 2026-10-04 12:05:33 +02:00
tests feat(libSceAudioIn): implement sceAudioInClose and throw for the unverified 0x10 format 2026-10-04 08:39:33 +02:00
CMakeLists.txt chore(savedata): sync metadata fix with main 2026-10-03 00:09:01 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #300 from Pouare514/feat/libScePlayGoDialog 2026-10-02 23:08:55 +03:00