AnyPS5/core
alfalfa-star 1d9d5ab491 fix(libs): keep a $ORIGIN runpath in the patched prx libraries
The NID patcher rebuilds .dynstr keeping only the DT_NEEDED and
DT_SONAME strings, so DT_RUNPATH kept a stale offset and the patched
libraries shipped with an empty runpath. A library could then load only
those sibling prx that the executable already loads itself:
libSceVideoOut.prx needs libSceKeyboard.prx, which a title that does
not import libSceKeyboard never loads, so it fails at startup.

The patcher now keeps DT_RPATH and DT_RUNPATH strings, and the prx
libraries are linked with a $ORIGIN runpath instead of the build
directory, so they find each other wherever they are copied.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:20:14 +02:00
..
Decoder fix(pngenc): restrict adaptive filtering to the requested filter subset 2026-10-05 02:08:31 +02:00
libs fix(libs): keep a $ORIGIN runpath in the patched prx libraries 2026-10-05 20:20:14 +02:00
relinker fix(relinker): keep the host libc.prx needed on Linux when a title bundles its own 2026-10-05 20:36:29 +13:00
shader/recompiler Merge pull request #511 from adriadam10/feat/sdwa-vop2-float-selectors 2026-10-06 07:13:44 +13:00