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Doston Abdullayev 1fd723f21f fix(libkernel): return errors from file operation failures
On Windows, sceKernelPread and sceKernelPwrite called the POSIX pread and
pwrite wrappers, which throw on every failure, so a bad descriptor, a
negative offset or a write to a read-only descriptor aborted the process
instead of returning an error as the Linux build does. ftruncate and
sceKernelFtruncate threw on any host failure on both platforms.

Give the Windows sceKernelPread and sceKernelPwrite the same checks and
SceErrorFromErrno returns as the Linux ones, and accept a zero-length
transfer with a null buffer. Report a positioned transfer on a handle
opened without the needed access as EBADF instead of EIO. Return EINVAL
from ftruncate for a negative length and for a descriptor opened without
write access, as FreeBSD does, and pass other host errors to the guest.

Fixes #2423
2026-10-10 21:23:30 +13:00
.github Merge pull request #1686 from Cloud-Multiplayer/feat/macos-write-watch 2026-10-10 08:03:40 +02:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core fix(libkernel): return errors from file operation failures 2026-10-10 21:23:30 +13:00
docs Merge pull request #2123 from LuisBiceps/feat/libkernel-waitpid-no-children 2026-10-10 10:18:56 +02:00
tools fix(tools): ignore test names when checking executable registration 2026-10-10 09:54:44 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt fix(tools): ignore test names when checking executable registration 2026-10-10 09:54:44 +02:00
CONTRIBUTING.md docs(contributing): document CLI for manual Build runs 2026-10-09 19:37:34 +00:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.