AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
SamG-Coder f5e1fcfad3 fix(agc): bind native depth textures for comparison sampling 2026-10-01 20:23:58 +10:00
..
BdaResources.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
BufferPool.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
ColorTargetLayout.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
ColorTargetTransfer.hpp feat(agc): support tiled color target layout 2026-09-23 13:15:30 +03:00
Context.hpp feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view 2026-10-01 08:30:05 +13:00
DccMetadata.hpp feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model 2026-10-01 20:59:03 +13:00
DepthSurface.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
Draw.hpp feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model 2026-10-01 20:59:03 +13:00
GpuColorTransfer.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
GuestBufferMemory.hpp fix(agc): import shared guest memory through a read-write alias and never offer read-only pages 2026-09-30 17:17:17 +02:00
GuestSamplerResource.hpp fix(shader): distinguish descriptor resources by register 2026-09-23 12:20:33 +03:00
GuestTextureResource.hpp feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view 2026-10-01 08:30:05 +13:00
Pipeline.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
PipelineCache.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
Recorder.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
Resources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Sampler.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
ShaderInputState.hpp feat(agc-driver): depth/stencil and mip-chain targets, more color formats 2026-09-29 21:22:15 +03:00
ShaderResources.hpp Merge pull request #204 from oneandonlydean/fix/agc-misaligned-buffers-in-shader-data 2026-10-01 11:31:57 +03:00
Shaders.hpp feat(shader): translate NGG geometry programs to mesh shaders 2026-09-30 23:57:47 +13:00
State.hpp feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model 2026-10-01 20:59:03 +13:00
Texture.hpp fix(agc): bind native depth textures for comparison sampling 2026-10-01 20:23:58 +10:00
TextureCache.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
TextureDetiler.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
TextureFormat.hpp fix(agc): keep BGRA color targets resident between draws 2026-09-28 16:26:02 +10:00
TextureSwizzleEquations.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
TextureTiling.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
UnitShadow.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
VertexInput.hpp feat(agc): decode the packed 2_10_10_10 and 10_11_11 float vertex buffer formats 2026-09-29 13:07:47 +13:00