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BdaResources.hpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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BufferPool.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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ColorTargetLayout.hpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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ColorTargetTransfer.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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Context.hpp
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feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
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2026-10-01 08:30:05 +13:00 |
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DccMetadata.hpp
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feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model
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2026-10-01 20:59:03 +13:00 |
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DepthSurface.hpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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Draw.hpp
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feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model
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2026-10-01 20:59:03 +13:00 |
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GpuColorTransfer.hpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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GuestBufferMemory.hpp
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fix(agc): import shared guest memory through a read-write alias and never offer read-only pages
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2026-09-30 17:17:17 +02:00 |
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GuestSamplerResource.hpp
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fix(shader): distinguish descriptor resources by register
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2026-09-23 12:20:33 +03:00 |
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GuestTextureResource.hpp
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feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
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2026-10-01 08:30:05 +13:00 |
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Pipeline.hpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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PipelineCache.hpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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Recorder.hpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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Resources.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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Sampler.hpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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ShaderInputState.hpp
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feat(agc-driver): depth/stencil and mip-chain targets, more color formats
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2026-09-29 21:22:15 +03:00 |
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ShaderResources.hpp
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Merge pull request #204 from oneandonlydean/fix/agc-misaligned-buffers-in-shader-data
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2026-10-01 11:31:57 +03:00 |
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Shaders.hpp
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feat(shader): translate NGG geometry programs to mesh shaders
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2026-09-30 23:57:47 +13:00 |
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State.hpp
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feat(agc): run CB fast-clear eliminate and DCC decompress passes within the DCC model
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2026-10-01 20:59:03 +13:00 |
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Texture.hpp
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fix(agc): bind native depth textures for comparison sampling
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2026-10-01 20:23:58 +10:00 |
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TextureCache.hpp
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perf(agc): keep render targets on gpu across draws
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2026-09-24 21:30:00 +03:00 |
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TextureDetiler.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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TextureFormat.hpp
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fix(agc): keep BGRA color targets resident between draws
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2026-09-28 16:26:02 +10:00 |
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TextureSwizzleEquations.hpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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TextureTiling.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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UnitShadow.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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VertexInput.hpp
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feat(agc): decode the packed 2_10_10_10 and 10_11_11 float vertex buffer formats
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2026-09-29 13:07:47 +13:00 |