8 MiB window, so a range larger than the window is always imported alone. A buffer bound across two such ranges then has no import and is copied whole on every use: PPSA25344 binds a 368 MiB buffer across a 320.75 MiB and a 47.3 MiB range and copies it on almost every frame. When UploadFinish meets such a region, it imports the run of the ranges the region crosses, provided every one of them is larger than the window, and retires their own imports. It does this before any region of the build confirms an import, so the retire moves the epoch ahead of every pointer the build would use. A range that large is registered whole, not grown in 64 KiB pieces like a heap, so the joined import is not re-imported as a heap grows; it stands in refreshImports while exactly its ranges stand. A later join that reaches a joined import takes it in, so two joins that share a range never retire each other in turn. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .github | ||
| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.