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Yunus Shaikh 28ca53dc89 feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY
APS5_ENABLE_TRACY=ON builds the Tracy 0.14.1 client from the new
3rdparty/tracy submodule as a shared library next to the patched
libraries. Every PerformanceTimer scope of libSceAgcDriver and
libSceVideoOut becomes a Tracy zone, each presented flip ends a frame,
and the queue workers and the presenter name their threads. The client
listens only on localhost and records only while a profiler is
connected; sampling, system tracing, call stacks, code transfer and its
crash handler are off. Without the option nothing of Tracy is compiled.

On MinGW the client is built without thread_local destructors and with
TRACY_DELAYED_INIT, because emulated TLS frees thread_local objects
before their destructors run; a thread's event producer then stays
alive until the process exits instead of being destroyed on freed
memory.
2026-10-12 12:55:40 -07:00
.github feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00
3rdparty feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
cmake feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
core feat(agc): report performance timer scopes to Tracy with APS5_ENABLE_TRACY 2026-10-12 12:55:40 -07:00
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tools feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
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CONTRIBUTING.md Merge pull request #4400 from adriadam10/ci/stale-conflict-warning 2026-10-12 20:54:11 +02:00
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README.md feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.