AnyPS5/core/libs/prx/libSceAgcDriver
Adrià 2979ae37a3
Merge pull request #4152 from adriadam10/feat/phase-b
perf(agc): build shader pipeline libraries when shaders are registered
2026-10-12 10:31:42 +02:00
..
Eq feat(agc): implement sceAgcDriverGetEqContextId 2026-10-07 21:53:21 +02:00
Execution Merge pull request #4152 from adriadam10/feat/phase-b 2026-10-12 10:31:42 +02:00
Graphics Merge pull request #4152 from adriadam10/feat/phase-b 2026-10-12 10:31:42 +02:00
Resource fix(libSceAgcDriver): report unavailable bulk resource registration 2026-10-10 09:34:26 +02:00
State fix(agc): correct the default tessellation factor ring address 2026-10-09 11:45:53 +08:00
Submit feat(libSceAgcDriver): implement sceAgcDriverSubmitMultiAcbs 2026-10-07 22:04:58 +02:00
tests Merge pull request #4152 from adriadam10/feat/phase-b 2026-10-12 10:31:42 +02:00
tools feat(agc): capture and replay compute pipeline compilation 2026-10-11 16:09:48 -04:00
CMakeLists.txt perf(recompiler): read buffer V# words in the shader when modules are built at registration 2026-10-12 09:50:32 +02:00
PostCompile.cmake feat(shader): translate NGG geometry programs to mesh shaders 2026-09-30 23:57:47 +13:00
Unimplemented.cpp fix(libSceAgcDriver): report unavailable bulk resource registration 2026-10-10 09:34:26 +02:00
embed_spirv.cmake build(agc): wire agc texture support into cmake 2026-09-23 07:40:22 +03:00