AnyPS5/core/libs/prx/libSceGameUpdate/Export.cpp

70 lines
2.0 KiB
C++

#include <atomic>
#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
// Update checks need the network, which is not available; requests fail so the game skips the check.
static constexpr int SCE_GAME_UPDATE_ERROR_OFFLINE = static_cast<int>(0x80D50001);
static constexpr int SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED = static_cast<int>(0x80412801);
static constexpr int SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT = static_cast<int>(0x80412803);
static constexpr int SCE_GAME_UPDATE_ERROR_INVALID_SIZE = static_cast<int>(0x80412804);
static std::atomic<bool> g_initialized{false};
extern "C" {
int APS5_VABI sceGameUpdateAbortRequest(int request_id) {
(void)request_id;
return 0;
}
int APS5_VABI sceGameUpdateCheck(int request_id, const GameUpdateCheckParam* param, GameUpdateCheckResult* result) {
(void)request_id;
(void)param;
(void)result;
return SCE_GAME_UPDATE_ERROR_OFFLINE;
}
int APS5_VABI sceGameUpdateCreateRequest(void) {
return SCE_GAME_UPDATE_ERROR_OFFLINE;
}
int APS5_VABI sceGameUpdateDeleteRequest(int request_id) {
(void)request_id;
return 0;
}
int APS5_VABI sceGameUpdateGetAddcontLatestVersion(uint32_t service_label, const void* entitlement_label, GameUpdateAddcontVersionInfo* info) {
(void)service_label;
if (!g_initialized.load()) {
return SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED;
}
if (info == nullptr) {
return SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT;
}
if (entitlement_label == nullptr) {
NotImplemented_nid_no_patch(__func__);
}
if (info->size < sizeof(GameUpdateAddcontVersionInfo)) {
return SCE_GAME_UPDATE_ERROR_INVALID_SIZE;
}
const std::size_t size = info->size;
*info = {};
info->size = size;
info->found = false;
return 0;
}
int APS5_VABI sceGameUpdateInitialize(void) {
g_initialized.store(true);
return 0;
}
int APS5_VABI sceGameUpdateTerminate(void) {
g_initialized.store(false);
return 0;
}
}