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xXPBSXx 2a7b38ab75 fix(libSceAgc): write the KytyPS5 workload packets and return null for unregistered streams
sceAgcDcbSetWorkloadsActive writes an 18-dword IT_NOP packet (stream id, 64-bit workload mask) and sceAgcDcbSetWorkloadComplete a 12-dword one (stream id, workload id, 64-bit clear mask), following KytyPS5. Both return null for a null buffer, an unregistered or out-of-range stream, a workload id above 63, and for active a duplicate id or a count of 0 or above 63. sceAgcDriverRegisterWorkloadStream and sceAgcDriverUnregisterWorkloadStream now record the stream ids the DCB calls check.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 01:37:56 +02:00
.github fix(build): require an SDL audio backend on Linux 2026-10-11 10:34:29 -03:00
3rdparty build: remove accidental imgui gitlink 2026-10-11 17:51:09 +05:30
cmake build: reject an SDL2 without HIDAPI and fall back to shared SPIRV-Tools 2026-10-11 10:18:23 +02:00
core fix(libSceAgc): write the KytyPS5 workload packets and return null for unregistered streams 2026-10-12 01:37:56 +02:00
docs fix(libSceAgc): write the KytyPS5 workload packets and return null for unregistered streams 2026-10-12 01:37:56 +02:00
tools Merge pull request #3673 from MrMha/fix/stub-output-current 2026-10-12 00:03:02 +02:00
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README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.