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Abdulrahman Elkordy 2a92eaa351 feat(libs): run the G2P and VR setup dialogs as common dialogs without UI
libSceCdlgG2P and libSceVrSetupDialog threw from every export. They now
run the common-dialog state machine libSceLoginDialog uses: Initialize,
Open, the status calls, GetResult, Close and Terminate follow it, the
dialog finishes at Open without showing anything, and GetResult reports
that the user cancelled, writing only the leading int32 result. The
signatures are assumed from the other common dialogs, as TechnicalDebt
records. 13 exports move from stubs to implemented.

Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
(cherry picked from commit 07992adf80bae9b2d7da4b751cd21c040fa1c5b8)
2026-10-10 22:53:48 +00:00
.github ci(pr): set min intake pr count to 10 2026-10-10 18:37:56 +03:00
3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core feat(libs): run the G2P and VR setup dialogs as common dialogs without UI 2026-10-10 22:53:48 +00:00
docs feat(libs): run the G2P and VR setup dialogs as common dialogs without UI 2026-10-10 22:53:48 +00:00
tools Merge pull request #2923 from MarcZX100/fix/hw-oracle-wave64-batch 2026-10-11 09:16:41 +13:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
CMakeLists.txt fix(tools): honor dependency declarations without a colon 2026-10-10 14:13:04 -04:00
CONTRIBUTING.md docs(contributing): document CLI for manual Build runs 2026-10-09 19:37:34 +00:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs: add architecture overview with Mermaid diagrams 2026-10-04 11:20:38 +02:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.