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BdaResources.cpp
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feat(shader): store through flat and global addresses
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2026-10-05 05:05:03 +02:00 |
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BufferAddress.cpp
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feat(agc): add bda memory mapping and resource management (wip)
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2026-09-21 18:54:06 +03:00 |
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BufferPool.cpp
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perf(agc): pool device staging buffers by size class
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2026-10-09 14:58:21 +02:00 |
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ColorTargetLayout.cpp
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feat(agc): 64 KiB standard color targets
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2026-10-08 10:16:22 +02:00 |
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ColorTargetTransfer.cpp
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feat(agc-driver): depth/stencil and mip-chain targets, more color formats
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2026-09-29 21:22:15 +03:00 |
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DccMetadata.cpp
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fix(agc): store and read DCC keys over the console's metadata extent
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2026-10-08 15:24:43 +02:00 |
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DepthSurface.cpp
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fix(agc): treat other-shaped views of a depth surface's memory as reused memory
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2026-10-08 10:06:11 +01:00 |
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Draw.cpp
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feat(agc): accept 64-bit atomics in graphics shaders when the device enables them
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2026-10-08 20:16:01 +02:00 |
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GpuColorTransfer.cpp
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perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
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2026-10-03 08:49:27 +13:00 |
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GuestBufferMemory.cpp
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Merge pull request #2176 from oneandonlydean/up639/adjusted-regions
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2026-10-10 10:49:12 +13:00 |
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GuestSamplerResource.cpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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GuestTextureResource.cpp
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fix(agc): store and read DCC keys over the console's metadata extent
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2026-10-08 15:24:43 +02:00 |
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Pipeline.cpp
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perf(pipeline): reuse lookup storage and hash keys in blocks
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2026-10-10 01:03:16 +02:00 |
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PipelineCache.cpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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Recorder.cpp
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perf(memory): write tracked direct memory through backing views
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2026-10-10 00:53:29 +02:00 |
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Resources.cpp
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perf(agc): pool device staging buffers by size class
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2026-10-09 14:58:21 +02:00 |
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Sampler.cpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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ShaderAddressResources.cpp
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feat(agc): implement deferred faults for reads through null SRT pointers
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2026-10-09 00:20:59 +02:00 |
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ShaderInputState.cpp
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perf(shader): restore prepared vertex inputs + harden buffer specialization
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2026-10-08 17:28:55 +03:00 |
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ShaderResources.cpp
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Merge pull request #1580 from Zheorgyan/feat/storage-buffers-update-after-bind
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2026-10-10 03:12:01 +02:00 |
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ShaderValidation.cpp
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Merge pull request #1252 from MathiasDevelopes/feat/recompiler-native-f16-rte
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2026-10-10 00:39:15 +02:00 |
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State.cpp
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Merge pull request #1534 from hamb3r/codex/clearmrt-stencil-clear
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2026-10-10 03:09:58 +02:00 |
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Texture.cpp
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Merge pull request #1170 from MichonGoddijn231849/fix/dcc-keys-fill-over-aliased-images
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2026-10-10 00:32:43 +02:00 |
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TextureCache.cpp
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feat(agc): implement 1D array textures
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2026-10-06 15:56:14 +00:00 |
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TextureDetiler.cpp
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feat(agc): detile the display, T and 4 KiB XOR swizzle modes
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2026-10-07 16:11:05 -05:00 |
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TextureDetilerDescriptors.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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TextureFormat.cpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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TextureTiling.cpp
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fix(agc): round linear volume mip extents up as addrlib does
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2026-10-08 18:28:18 -04:00 |
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UnitShadow.cpp
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perf(agc): query unit shadows without copying the overlap list
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2026-10-06 12:49:15 +03:00 |