AnyPS5/core
OverkillLabs 2e8c1096fd feat(libSceMsgDialog): real dialog state machine, auto-answer without UI
Replace the unimplemented stubs with a working NONE -> INITIALIZED ->
RUNNING -> FINISHED state machine for the message dialog PRX. Open()
best-effort parses the SceMsgDialogParam layout to pick a sensible
default button (auto-focus-no variants answer No, everything else
answers Yes/OK), then auto-finishes the dialog after a couple of status
polls so a title that waits on a dialog for user input never blocks
forever. Progress-bar mode is instead closed by the title itself via
sceMsgDialogClose, with a time cap as a safety net. GetResult now fills
in a real SceMsgDialogResult (mode/result/buttonId) instead of leaving
the caller's buffer untouched.
2026-09-28 13:28:49 +03:00
..
libs feat(libSceMsgDialog): real dialog state machine, auto-answer without UI 2026-09-28 13:28:49 +03:00
relinker Merge upstream main into fix/audit-2026-09 2026-09-28 07:34:25 +00:00
shader/recompiler fix(shader): support additional 64-bit saveexec operations 2026-09-28 18:37:51 +10:00